Monday, July 1, 2013

Master List

Here is the MasterList of my projects. This is, of course, a work in progress, and shall be updated as I continue to learn, practice and further develop my skills.




This blog was set-up for my Simulation de Production de Jeux Vidéos class, for the Winter2013 semester.

It outlines one of my first forays into the world of Design, along with my LD Partner, Hélène Raguin.

This blog leans a little more on the technical side, as I consider it more of a reference-based blog; while still learning UDK and UnrealEditor, I thought it would be pertinent to log my progress, especially solutions found to any problems that may have arisen during the course of the semester.




This blog shows snippets of my 3-month progress to create a playable prototype for Ubisoft's GameLab Competition.

I, along with six amazing programmers and one very talented artist, built A-Tom into a playable demo, in three short months.

This was a wonderful experience where I got to explore many different specializations including Game Design, Level Design, Concept Art, Basic Modeling and Narrative Script Writing.




Though my team's prototype did not win, I, along with four of my team mates, were still selected to participate in Academia 2013 Ecole d'été.

I was chosen as a Game/Level Designer for our four-level playable game. The level I created was the second level: the mines.

This experience really cemented my desire to further learn and explore the world of Level Design and I feel really thankful to have been able to experience the wonderful working environment set up by all participating students. Knowledge and experience was shared and a helping hand was never far away. We all had the one same goal: to make a game that we were proud of. And I do believe we achieved that.

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